Showing posts with label Fire Emblem. Show all posts
Showing posts with label Fire Emblem. Show all posts

Tuesday, October 1, 2013

I Guess This is a Gaming Blog Now





What's something you can say about your homework, but not your girlfriend?



"Is this due tomorrow?"



Well, that sure was a thing that I said during improv. Some rejected ideas were "I have no idea what the hell this all about" and "This thing exists in three dimensions." It was the idea of my secondary content manager to open up with that. She also wanted me to talk about dragons, so there you go. It's good stuff. On a totally unrelated note, I have ensnared a new content manager. Hopefully she'll give me something to talk about soon, because I'm just about out of material. Also, just in case you're wondering why all of my content managers are female, It's because my content managers are actually just all the females I know. And all the females I know, I met by telling them empty promises of how I'd make them an internet star. Like, you know those really shady people who lure young girls with promises of making it big in Hollywood? That's what I'm like.



Well, as it turns out, you can't just give someone a job without them knowing it, and make them do it. Something about a tall guy in a stovepipe hat. So disregard all those things I just said. Except for the Havoc Mantis Approved Method for Picking Up Chicks®. That's canon. It might also be cannon, but don't tell them that.

60% of the time, it works every time




Usually, when I blog a post, I write it about whatever I've been doing recently. The problem with this is that all I've been doing recently is video games and college stuff, and I don't particularly care to write about either of those. Instead, I guess I am opting to talk about why I will not talk about those things. The games I've been playing recently are Shin Megami Tensei IV and Fire Emblem Awakening. Trying to describe Shin Megami Tensei IV without spoiling anything would be akin to trying to navigate a minefield while wearing clown shoes. Except in this analogy, the mines are spoilers, and the clown shoes are a metaphor for my painful ineptitude at clearly expressing ideas (e.g. this analogy). Wikipedia beautifully demonstrates this with its use of the word "seemingly". Protip: If you say that something is "seemingly" something else, that means that it is actually not something else. For example: "Wikipedia is seemingly a trustworthy source of information where you can learn about things without spoilers, as long as you don't look too close at the plot summary." As far as Fire Emblem goes, I've done that before, and it wasn't pretty. Then again, someone who may or may not have been Albert Einstein said that "Insanity is doing the same thing over and over again and expecting a different result." Maybe if I try again, things will be different. And that's why I keep asking people to tell me things to write about.

Actually, screw it. Spoilers be damned. I'm going to say a few things about SMT IV. First of all, it's pretty damn good. If you're a fan of JRPGs, I recommend that you check it out. Playing the first three is not necessary, (or, indeed, even legal in the US, as no official English translation has been released for the first two) but I think that playing the first one before playing IV enhanced my experience in a number of ways. If you've read this far, and you're still wondering what the hell Shin Megami Tensei even is, allow me to back up and explain. Basically, it is an RPG series with a billion spin-off series, (including, most notably, Persona) and the most prevalent thing they all have in common is demons. In Shin Megami Tensei, you fight, summon, converse with, fuse, and ogle demons. In SMT IV, for example, there are over 400 demons, and almost every one is based on some monster, god, hero, or other being from real world mythology. It is, in essence, Mythology porn.

Perhaps in more ways than one



You know Grendel, the monster that Beowulf slays? He's in there. Kicked the shit out of me when I first met him. Remember The Lady of the Lake, the "watery tart" who gave Excalibur to King Arthur, formally abolishing democracy in England? What about the three fates of Greek Mythology, who can be fused together into the Norse Goddess of Mythology, because why the hell not? And if you've ever wanted to memorize the 9 orders of angels of Judeo-Christian Lore, then I think this game could certainly help you with that. What's that, you ask? Christian elements are included as well? Well, I don't want to get into too many spoilers, but I'll just say that I'd really like to know what would happen if you got one of those religious types who decry Harry Potter for promoting witchcraft, and got them to play this game. And, as an aside, playing this game while taking a class in Theology is not advised. Unless you are literally playing in the middle of lecture. That is a USDA choice idea.






 The United States Department of Agriculture is in no way affiliated with this asshole.


Well, now I've exhausted everything to say about that, but I'm not quite confident in how long this post is, so I'll talk about what it's like to be in college. Now, while it is true that I was in college last year, Jesus Christ this year is so much more college than last year. It probably has something to do with the fact that I'm taking real classes this year. Everyone always rolled their eyes at me when I implied that Calc I, Calc II, and Engineering Physics I aren't "real classes", but they're actually pretty easy when you've learned all the stuff before, even if you aren't a prodigy. But things ain't the same this year. It probably doesn't help that both my Calculus III and Principles of Math classes are taught by the same professor, whom I'll call “Dr. Marx” for the sake of anonymity, because he's the final boss of Math. (Everyone here's played Kirby Super Star, right?) He's a great teacher, but when he does math, he does it hardcore, and not many can keep up. Whenever he asks the class a question, it results in more awkward silences than a Doctor Who convention for the socially disadvantaged. Though I doubt Dr. Marx would approve of such a redundant statement. I also have a Physics professor who is not very good at explaining things, and I'm not very good at learning things from books, and everyone in my class has even less of an idea of what's going on than I do. The professor is also a woman, which I am mentioning despite the fact that it is in no way humorous or relevant. Which, looking back, could probably describe a lot of this post.



Tuesday, February 19, 2013

Diamond Emblem


As promised in the previous post, here's a fresh batch of letters pertaining to the newest game in the Fire Emblem series, Fire Emblem: Waifu Edition. Read on to learn what that means!

Before I get too much into the nitty-gritty of this game, let me first say that it is great. I haven't finished it yet, (I'd hazard a guess that I'm somewhere around halfway through) but so far I wouldn't hesitate to say that it's my favorite Fire Emblem, and not just because it has the highest Metacritic score. If you have a 3DS, and even a passing interest in tactical RPGs, then I urge you to buy it as soon as you can. In fact, that's an order. Internet court-martial awaits anyone reading this who doesn't buy it. The internet police is on standby. I should also note that, while a good chunk of this post was indeed written before I finished the game, I unsurprisingly got a little carried away, and now indeed have finished. So expect this to take on a rather schizophrenic tone, just in case you did not have the foresight to expect it coming in.

However, before you buy it, you should be warned: This game is hard. On Moh's hardness scale, this game goes all they way up to 11. This game is so hard, I could make an outdated pop culture reference about certain unsavory people wanting to find it. This shit is pretty cray. When they first announced that there would be a “casual mode”, I thought it ridiculous. A mainstay of the Fire Emblem series is that if one of your units falls in battle, they're gone forever, which effectively means that all battles must be won without any casualties. Casual mode disgraced this tradition, allowing players to let their units die willy-nilly, and have them ready for action for the next battle. Now that I've actually played the game, I can see why this option was included. Even with the ability to let a unit fall without crying and restarting, this game could be quite difficult. Perhaps it's my fault for choosing to play in hard mode, but in my defense, the “hard” difficulty is the middle of the three difficulties, making it as much a hard mode as a tall drink from Starbucks is a large drink. If just one person understands where I was going with that comparison, then I'll consider it worth it.

At heart, this game is all about teamwork and companionship. At least, the mechanics are. I haven't finished the story, so it could be about moon monkeys, for all I know. Except I now have finished, and unsurprisingly enough, the power of friendship is quite important. As for the relevance of lunar simians... spoilers. How can mechanics be about teamwork and companionship? Well, the game basically plays like an apology for Radiant Dawn's terrible support system, which did away with support conversations entirely. In Fire Emblem, most characterization for non-vital characters comes from support conversations, which is why all the new characters in Radiant Dawn sucked. Awakening says “Screw that noise”, and makes it so that EVERYONE CAN SUPPORT EVERYONE. This isn't literally true, but it seems that most units are capable of supporting a whole bunch of other units. Marriage is also handled differently in Awakening. As most Fire Emblem vets (experienced players, rather than animal doctors) know, maxed-out supports between units will occasionally manifest as a joined destiny in the part of the credits where it says what happens to each person after the story is done. For opposite gender units, this occasionally results in marriage. In Awakening, any maxed-out support between heterosexual units will culminate in a proposal (barring siblings, as well as cousins, much to the embarrassment of Operation: Incest). As stated before, the number of possible supports is huge, especially in the case of the Avatar, (the player character) who can support any playable unit in the game. And, because the Avatar's gender can be chosen, this means that s/he can marry any of the 30+ units in the game. According to my calculations, The Avatar may have upwards of 300 possible support conversations, a figure so impressive that they made a movie about it. This is made all the more impressive by...

The fact that I am writing a whole two paragraphs about arranging fictional marriages. But the actual reason is the quality of the writing. I've only puppeteered 5 marriages so far, so I don't really have enough data to make generalizations, but all of them were... good? They all had a little story to them, and the proposals were singularly... I'm trying to think of a word that isn't “adorable”, but my extensive knowledge of synonyms is failing me. So, at the risk of having my Y chromosome stricken by the sacred fires of manhood, I will now describe a proposal as “adorable”. Havoc's proposal to Lissa was adorable (Havoc is the name of my Avatar). The only downside to this is the meticulous consideration of gender when deciding which troops to accept or reject, and the fact that I'll likely never have a same-gender support. But I feel that's a small price to pay for the sick glee that comes with holding the love lives of your soldiers in your hands. And now, with the wisdom of age, future-me can clarify that all units can build as much support as they want, as long as they only have one significant other, which means that same-sex support is a-go. I'm sure you're quite relieved.

Further augmenting the support system is the ability to “pair up” units. Essentially, this allows two units to join together to act as one unit. When asked how it works, the most succinct explanation I could come up with was “It's like rescuing, except instead of taking a stat penalty, you get a stat boost.” If that sounds overpowered, then, well, refer to the third paragraph. You need every advantage you can get. When two units are paired up, the primary unit fights as normal, except with some stat boosts, depending on the stats of the supporting unit, and the support level between them. In addition, the supporting unit will occasionally get in a bonus attack during combat, or block incoming attacks. This can lead to amusing circumstances, like your cleric heroically jumping in to defend your general from an incoming arrow. This can also happen when units are just adjacent to each other, but it's probably more likely if they're paired up. This leads to a number of interesting strategic implications, and is also just pretty neat in general.

It's hard to make a judgment on the story, as I haven't finished it, but it seems pretty good so far. Perhaps the best of any Fire Emblem. I'm not sure if Zero Escape has just destroyed my ability to play games without drawing comparisons to it, (it sure has destroyed my ability to play real life without drawing comparisons to it) but the story seems to share some elements that I cannot specify, at the risk of spoilers. But I mentioned it anyway, because screw you. Yeah, you. Not the rest of the readers: just you. You know what you did.

In some ways, Awakening represents Intelligent Systems' attempt to gather all of the good ideas over the history of Fire Emblem into one place. It borrows the overworld and branching evolution system of Sacred Stones, the Skill system of the Radiant Console games, the universe of Shadow Dragon, the breeding system of some Fire Emblem that no one's ever played, the general goodness of Blazing Sword, and the difficulty of every other Fire Emblem combined. The overworld allows players an opportunity to train their weaker units, while discouraging the rampant grinding that inevitably occurred in Sacred Stones. The overworld map also lets the player complete “paralogues”, which are like sidequests, except with a ridiculous word that sounds exactly like something I'd make up. Not even spell-check believes in it. The skill system is complicated, and not very well explained, so I will graciously attempt to make both heads and tails of it here, so that my readers may have an edge over their jealous peers when playing this game. You're welcome. As your units are trained, certain classes gain certain skills at certain levels. Quite certainly. By using a “Second Seal” to reclass units, one can customize their units to possess whatever skills one desires. I think? The game takes place in the same universe that Marth once inhabited, although far enough in the future that everyone from that era is dead and forgotten. Which is a shame, because I'm sure you were all looking forward to a continuation of Shadow Dragon's deep and engaging story. Breeding is an interesting concept that seems rather well-done, but is off-putting for several reasons, not least of which is that I continue to insist on referring to it as “breeding”. When some characters marry, they have children. This leads to the unfortunate implication that your units have resorted to profane and forbidden magicks that they might create life. Or perhaps something even more unclean.

In Path of Radiance, Intelligent Systems made the dubious decision to separate magic and strength into two different stats that each unit had, while in previous games, a magic unit would have a magic stat, and a lesser unit would have a strength stat. This served to completely ruin magic swords, which now used the pathetic magic stat of most swordsmen, and ruin the ability of some mages to hit twice, as the strength stat replaced constitution in determining a unit's capacity to wield heavy tomes. I guess the strength stat also came in handy if you chose for your sage to wield knives, rather than staves, but I'm kind of hoping that the game just blanked your save if you were stupid enough to do that. But in Awakening, this splitting of offensive stats comes in handy, as there are units capable of using both real weapons and real magic. It also removed the weight of weapons, letting you use steel weapons without fear of missing the opportunity for a double hit. This is as awesome as it is dreadfully impractical.

I'm sorry for interrupting this riveting paragraph, but all my posts are written stream-of-consciousness, so it can't be helped. I just learned something so surprising, so amazing, so wonderfully stupid, that I have to type it RIGHT NOW, and I refuse to put it somewhere that makes more sense. Dark Fliers cannot use dark magic. Dark knights cannot use dark magic. Both can use magic, and both have “dark” in their name. Dark knights are a possible evolution of dark mages, yet they can't use dark magic, meaning, as far as I can tell, that your dark mage will immediately forget the forbidden arts as soon as s/he becomes a DARK knight. I have a dark magic tome that is named after a dark flier. But apparently dark fliers can only use dark magic if they're bad guys. To try to comprehend how stupid this is, imagine if Flareon didn't learn Flare Blitz. I think we can all agree that would be unforgivably wrong.

Actually, that kind of turned out to be relevant, as dark knights and dark fliers are the two classes (along with tactician and its evolution) that can use weapons and offensive magic. The problem is that Dark Fliers evolve from Pegasus knights, who are incapable of using magic, and thus have terrible magic stats. The reverse goes for dark knights, who evolve from mages or dark mages, (but not knights, curiously enough) and thus have so little strength that there is no reason to use a sword. The tactician has stats that are pretty well balanced, but that just means that you should use magic, because magic is mo' better. The only way to produce a good mixed sweeper is by breeding one from scratch, but the mechanics involved are even more confusing than those in Pokemon. Are my general and cleric in the same egg group? If I give the mother an everstone, will the offspring retain her nature? What really happens in day-care? All these questions go woefully unanswered.

If you have played Fire Emblem before, and you still aren't convinced that you need to pick up this game, I have 5 words that will fix that problem right up: Anna is a playable unit. That is all.

Because I am too oblivious to realize how sad it is that I apologize all the time, I would like to say I'm sorry that this was more of a review/explanation of Fire Emblem than a post of substantive humor, as is expected of this blog. My excitement over this game has demolished my talents of writing, to be sure, but take heart, for it has marred my other skills as well, and made a lesser man out of me. Indeed, this game has condemned me to a life of poverty, as the damage it has dealt to my scholastic pursuits prove insurmountable, and I will be forced to get one of those jobs that you have to get if you don't have a piece of paper that says good things about you. Probably one outside of the lucrative field of “Having strong opinions about Turn Based Strategy RPGs”.

Oh, and because a gentleman never goes back on his word, I guess I should explain what a “waifu” is. It's a not-actually-Japanese word that means “wife”. It is used by the kind of people who have a real passion for animated women.