As
you can probably glean from most of my posts from the second half of
this year, I've done a lot more gaming this year than I did last
year. This year was a curiously good year for JRPGs on the 3DS, as
well as the year that Steam came in like a wrecking ball.
All I wanted was to make a joke. |
Because
this year had a lot more games to choose from, it won't be half made
up of games I didn't like or didn't even play, like last year. This
time around, I will only mention games that I truly enjoyed, and
Pokemon X. Also, because there are more games that I really like,
ranking them is more difficult. Just because one game has a lower
number than another doesn't mean that I think it was absolutely
better.
7. Pokemon
X
On
the other hand, Pokemon X was absolutely given the highest number
because it is worse than the others. There is no doubt that I've
discussed this game more extensively than anything else on this blog,
so there's not much more to say. One of us has changed, Pokemon. I
don't know whether it's you or me, but I'm afraid it doesn't matter
at this point. I think it would be for the best if we saw other
people.
6. Rogue
Legacy
Rogue
Legacy is a game about jumping and slashing monsters in a spooky
castle. The gameplay could be compared to that of Megaman, so long as
you don't mind a swift and vicious reprimand from someone who's
actually played Megaman. In reality, I'm told it's more along the
lines of a “Metriodvania” kind of game, so if you know what that
means, bully for you.
The
gist of the game is that you have to defeat the four bosses of a
mysterious castle to find the prize inside. Naturally, the castle is
filled with incredibly dangerous monsters; it is inevitable that you
will die. When this happens, you legacy is inherited by one of your
children, who can have various traits, like dwarfism, ADHD, Glaucoma,
Peripheral Artery Disease, and many more, which affect how they
fight. This mechanic is the crux of Rogue Legacy, and really all
there is to say about it. Otherwise, it's just a damn fun game.
5. Bastion
There
seems to be a trend among indie games of favoring style above
substance. If you focus too much on making your video game art, it
might cease to be a video game, instead becoming a work of art in the
medium of pretension. And while some games eschew gameplay to focus
on a story about how monumentally clever the author thinks he is,
Bastion shows that a game with solid gameplay can tell a simple,
powerful story. There isn't really much else to it. Bastion is a
masterpiece, combining excellent music, gorgeous visuals, a
compelling world, and a nifty narrative, delivered by the best
narrator this side of Stephen Fry, of LittleBigPlanet fame. And all
for the affordable price of $15, or all the way down to $2.24 if you
catch it on a daily sale like I did. Bastion is likely the best value
of any game I've ever bought on Steam, and has perhaps the highest
benefit-to-cost ratio of any purchasing decision I've made in my
life.
4. Recettear: An Item Shop's Tale
As
a game, Bastion is clearly superior to Recettear. The shopkeeping
aspect of Recettear is pretty simplistic: Buy things when the prices
are low, sell when the prices are high, profile your customers to
determine how much to charge them. The combat is similar to
Bastion's, but without all of the complexity or customization. The
story lacks Bastion's depth, and the music isn't nearly as
sophisticated.
While
Bastion is without a doubt a better game than Recettear, I cannot say
for certain that it is more fun. While simplistic, the cycle of
buying, looting, and selling is insanely addictive. The story isn't
as likely to win a Fields Medal in literature, but the characters are
all lovable, and the dialogue is both clever and heartwarming. The
music is catchy as all hell, and just like Bastion, it does a great
job of creating a world that you want to learn more about. Get used
to seeing words to that effect, because I've learned while writing
this that setting is apparently something really important to me.
It's also terribly cute, which is also apparently something that
appeals to me now. If you see my masculinity, please contact me in
the comments about returning it. In one of my previous posts, I
prematurely declared Recettear the MVP of the Steam Summer Sale, but
I think it managed to hold its throne.
3. Shin
Megami Tensei IV
Shin
Megami Tensei IV is an RPG (a JRPG, in case you hadn't guessed from
the title) where you recruit demons so that you can fight other
demons to decide the fate of the world. It's kind of like Pokemon,
except you, the trainer, get to mix it up alongside your Pokemon.
Dramatization
|
When
describing Shin Megami Tensei, the one word that keeps circling back
to my mind is "superlative", because I'm a snob for words.
SMT has everything you could want from an RPG, and it does it all
better than any other JRPG I've ever played. Granted, my experience
with JRPGs is mostly limited to those starring Mario, but I imagine
that's a pretty good cross-section of the genre as a whole.
How
does he expect to get any critical hits with a 'stache like that?
|
The
story, music, combat, are all superb. The demon fusion system makes
evolving and customizing your demons fun and... well, I wouldn't
necessarily say “easy”, but you'll want to do it anyway. All the
demons are based on real world mythological figures, as I've
mentioned before, and there's really no describing the feelings that
are felt when one finds a demon they recognize. Conversely, similar
feelings are felt when hearing of some mythological creature in the
real world that you recognize as a demon from SMT. It also does a fantastic job of teaching you the different districts of Tokyo, so prepare to feel a jolt of recognition any time you hear about Ueno. If you're willing
to subject your friends to your own endless blathering about how you
totally already knew that Odin had an 8-legged horse named Sleipnir,
I highly recommend you pick up this game.
2. Skullgirls
AND
NOW, LADIES AND GENTLEMEN, BOYS AND GIRLS, THE MAIN EVENT.
Déjà
Vu
|
Despite
being an entirely different genre than Bastion, I find that it is
actually quite similar, in that it is also a masterpiece. Generally,
they both embody my ideal vision of an "indie" game: a game
that has style, but doesn't sacrifice excellent gameplay in the
process. And let me tell you: Skullgirls is a game that exists at the
intersection of substance and style. It's hard to explain the
ephemeral concept of style, but I cannot think of a single game with
more of it than Skullgirls, save perhaps Trauma Center.
Surgeon
General's Warning: This joke requires intimate knowledge of the
full name of the protagonist of Trauma Center
|
More
specifically, Skullgirls and both tout hand-drawn graphics,
fantastic music, laudable voice acting, engaging settings, and great
stories. The hand-drawn animations really are beautiful, (no ecchi)
and the jazzy soundtrack, combined with a creepy opera opening theme
contributes greatly to the aforementioned style. The voice acting is
pretty solid all around, and there are plenty of puns and interesting dialogue between characters to keep you paying attention. The star-studded cast includes
a curious number of voice actors from the magical girl anime "Puella
Magi Madoka Magica", which fits, given the similarities between
Skullgirls and magical girls. To give away the reasons would be a
spoiler, but I'll give you a hint: Orthodox Judaism.
You
should become a Magical Girl!
|
The
world of Skullgirls is a strange and confusing one, so my readers
should feel right at home there; the details given are few, but each
one only fuels your desire to know more. The story is the perfect
embodiment of what a fighting game story should be. Each character's
story has some relation to that of the eponymous Skullgirl, and some
are related to one another, but they are at the same time
self-contained. The overarching story is simple enough to be easily
understood, and each personal story does an excellent job of
portraying the characters' personality and motivations. And, like any
good story, there are feelings to be had. Viewer discretion is
advised.
The
best part of Skullgirls is the fact that every part of Skullgirls is
the best part of Skullgirls. The worst part of Skullgirls is the part
where you have to stop playing. I was initially wary of Skullgirls,
as I was more or less coerced into playing it by Dr. Lou Tennant.
Fighting games aren't really my cup of genre, so I figured it would
be a waste of money (During a Steam Sale, I consider $10 to be a
monumental purchase). But now that I've tried it out, I could not
have been more wrong. Skullgirls might just be my favorite game on
Steam so far. I think I might literally be in love with this game.
1. Fire
Emblem Awakening
At
this point, you may be wondering where else there is to go. I've
already covered a masterpiece, a game that's more fun than a
masterpiece, and then another masterpiece. And while I love all those
games greatly, the title of Havoc Mantis's Game of the Year could
only ever go to Fire Emblem Awakening.
If
you asked me what my favorite game of all time was, I would probably
kick you square in the face. Maybe even pentagon in the face. I don't
like being asked personal questions. But if I had to answer, I would
probably say that I have three favorite games: Super Smash Bros.
Brawl, because it's just the funnest damn game I've ever played,
Virtue's Last Reward, for its incredible plot and characters, and
finally, Fire Emblem Awakening, for existing somewhere between these
too extremes on the spectrum of fun and story.
My
last post on Fire Emblem reads like a war of attrition, so I'll try
to keep things more concise this time around. Fire Emblem Awakening
is by far my favorite entry in one of my favorites series of games.
It's a top notch strategy game and RPG, with a variety of different
classes to utilize, plenty of difficulty levels for players of all
skills, and plenty of customization available with the skill system.
Your welcome, by the way, for the realization that “plenty” is an
absurd word.
The
story is good – probably the best of any Fire Emblem game, but it
doesn't quite stand up to heavyweights like Virtue's Last Reward and
Shin Megami Tensei IV. Where Fire Emblem really shines, though, is in
its characters. With very few exceptions, the characters are all
incredible. While they all have their zany quirks, they don't feel
like caricatures. Support conversations between them can be funny,
thought-provoking, heartwarming, heart wrenching, heartburning, or
even all at once. Strengthening the bonds of love and friendship
between your units is extremely satisfying. But that's enough about
creepily overseeing peoples' relationships. More on that later.
I've
run out of adjectives to describe Fire Emblem Awakening, so I'll just
say that it's doubleplus good and leave it at that. Every time I play
it, there's a civil war in my brain between the part devoted to
playing Fire Emblem, and the part devoted to doing everything else.
And every time, the former wins.
DISCLAIMER: This is not necessarily meant to be list of the best games of 2013 – just my favorites of the ones I played, not necessarily ones that were released in 2013. All opinions expressed in this post do indeed reflect the opinions of Havoc Mantis, LLC, and all of his affiliates.
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